Beamng drive split screen mod

broken image
broken image
broken image
broken image

Added damage message when a containing beam of a fuel tank breaks.Implemented improved ESC 2.0 (WIP), much better control over how cars react to over-/understeer.Added analog input support for Large Crusher (you can now crush vehicles as slowly as you want).Fixed Large Crusher not observing user defined bindings.Official Content is indicated with a small icon now.Fixed various broken link errors in jbeams.Make Anti-Lock Braking System (ABS) removable on all cars that have it.Improved launcher handle for non-updated OS.Fixed generation and render of imposters.Optimized generation of decals/tiremarks on TSStatic objects.Fixed vehicle skin slots on child parts.Added moddable license plates ( Tutorial here).Fixed memory leak with dynamic decals/tiremarks.Vehicle GPU optimizations using compute shaders on DX11.CPU render optimization for Forest items.Use with “be.physicsMaxSpeed = true” in the GE Lua console. This is the same way bananabench operates – only with graphics. Ability to run the physics with maximum speed.Fire simulation now uses the dynamic exhahust manifold temperature, fires should happen less often with a cold engine.Fixed engine flooding being partially tied to graphics framerate.Fixed timing issues that could make the simulation run in slight slow motion.