As it is easy to guess, by the middle of the 1950s such a monster had no chance to get into series production - the tank remained the only prototype. The tank reaches a height of 3.5 metres from the ground to the roof of the commander's cupola. The high chassis is complemented by a giant swinging turret with a long 120 mm cannon and an automatic loader for 18 shells. Tracks from the 'King Tiger' have been further expanded to 900 mm to withstand the heaviest mass in the series - 70 tons. War Thunder Navy has more realistic components to it which makes balancing a bit harder, but likewise more genuine. WoWs has more balance and a more arcade-y feel. AMX-50 Surblindé means 'additionally armoured' - the tank has a developed protection at the front of the hull, the so-called 'pike nose', as in the Soviet IS-3. Pretty much what everyone else above has said its hard to compare the two. Posted J21 minutes ago, PrussianOwl said: Yea, big reason I don't like World of Tanks is because of having to manage garage space for vehicles you already own, and not being able to have as many vehicles as you want. But our hero today is a clear departure from the idea of reducing the weight and height of the tank in the direction of increasing its armour and firepower. The closest thing to such a compromise was already known to our players in the AMX 50 Surbaissé.
The history of development of the French AMX-50 series tanks is a desperate attempt to find a compromise between the weight of the tank, the height of the chassis, the size of the turret and the combat potential of the gun with an automatic loader.